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5 Room Dungeon - Quest Downloads |
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In association with Johnn Four, and all the fine folks subscribed to his Roleplaying Tips Weekly mailing list, we bring you our first collaborative Quest downloadables.
- Volume 1
- A visit to the Witch's Cottage by Gillian Wiseman
- Isles of Ice by Mothshade
- The Tomb of the Dragon Queen by Joseph Rapoport
- The Living Vault by Mothshade
- The Sunken Vault by Nathan °
- Volume 2
- Warts and All by Paul Darcy
- Temple of the Volcano God by DJ Mindermast
- The Necromancer's Cave by Morpha
- Merchant's Crypt by Aki Halme
- The Temple Defiled by Tyler Turner
- Volume 3
- The Haunting by Matthew and Paul Darcy
- The Quest for the Rod of Spellius by Davide Quatrini
- The Plague Devil by Nik Palmer
- Villainous Cellar Pub by Aki Halme
- Ye Classic Wizard's House by Gillian Wiseman
- Volume 4
- The Sanctuary of Sumuho by Dozus
- Crossbones Island by Chaosmark
- Swamp Music by Nik Palmer
- The Windspire by Nathan Meyer
- The Message by Morgan Joeck
- Volume 5
- Spawn of the God-Egg by Wulfhere and EchoMirage
- Foray into the Forest of the Frog King by Thewizard63
- Troll Brothers Cove by Nik Palmer
- Black Fire Ruins by Will Cartier
- Shadow Vault by William K. Wood
- Volume 6
- Diamonds and the Deluge by valadaar
- Bedizen's Traveling Dungeon by Scrasamax
- Thieves' Guild by Aki Halme
- 'Ringed' by fadeaway1978
- Tomb of a Cleric by Uri Lifshitz
- Volume 7
- Of Pines and Roses by valadaar
- The Tomb of Agellar by Dragonlordmax
- Deserted Island by Nik Palmer
- Henge of Ascension by Nik Palmer
- Taking Sides by Uri Lifshitz
- Volume 8
- To Sell a Gem by David Hickman
- Place of the Embalmers by Wulfhere
- The Nobleman's Daughter by Dragon Lord
- The Great Gate by Davide Quatrini
- Heart of the Dwarves by Paul Darcy
- Volume 9
- Skanda Biologicals by Siren no Orakio
- The Spirit Never Dies by Ria Hawk
- Saving Plaque by Strolen
- Barrow of the Bored Berserker by DeeCee
- The Stone Labyrinth by Daniel Burrage
- Volume 10
- Revenge of the Urn Beast by Cheka Man
- Raid on Tantalus IV by dark_dragon
- Sewer Lair by Daniel Burrage
- Orcish Olympics by Aki Halme
- Pitfall Castle by Nathan Wells
- Volume 11
- The Mercenary Shrine (sci-fi) by Ancient Gamer
- The Cursed Keep of the Wastelands by Captain Penguin
- The Well by Bert Isla
- The Governor's House by Anthony Hart-Jones
- Blind Pack by Jean-Christophe Pelletier
- Volume 12
- Stranger Than Fiction by Uri Lifshitz
- Aboleth by Andrew Anderson
- Dragon's Lair by Aki Halme
- Lord and Killer by Drackler
- Upshi Rises by Cheka Man
Short description of what you can expect to see in each of the preceeding submissions.
Room One: Entrance and Guardian - There needs to be a reason why your dungeon hasn�t been plundered or why your adventurers are the ones for the job.
Room Two: Puzzle or Roleplaying Challenge - A trial that cannot be solved by steel alone.
Room Three: Trick or Setback - Build tension through tricks and setbacks and give them a double-dose of gameplay such as more combat or another roleplaying challenge.
Room Four: Climax, Big Battle or Conflict - The final combat or conflict of the dungeon.
Room Five: Reward, Revelation, Plot Twist - The dungeon is complete but what is it about this dungeon that made it different or memorable. What kind of mystery have they discovered, what kind of reward have they won, and what kind of information have they recovered?
Read Johnn's Full Article: 5 Room Dungeons for more tips and thoughts on how to write one.
For a list of all the quests available on Strolen's Citadel, go Quest - Five Room Dungeon.
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War of the Roses as a campaign plot. Two noble lines converge somehow, each line thinks it has the rightful claim to the throne. Deciding this long ago was handled by some divine intervention, requiring both houses to come together at some point. They aren't so willing to get together this time. Civil war, or a new king? ~ Monument
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