Integrity Table
1. Will try and charge you twice what it is worth.
2. Will try and charge a random sum over normal cost.
3. Will charge normal retail cost.
4. Will give a small discount.
5. Will give a half off discount
6. Refuse to sell to you.
Hidden Goods Table
1. Tries to sell the cheapest made goods for normal price.
2. Doesn't have the product requested.
3. Doesn't have it and will tell the player where to get it.
4. Doesn't have it and will charge the player for the info on where to get it.
5. Has better inventory hidden for those that can recognize quality.
6. Has a special inventory for 'special' customers that contains rare items.
Well, well, well. All interesting points, but not for a bureaucrat. Any merchant would do well with such options, however.
Now that I have processed this thread into a little
generator of its own, does anyone have ideas on expanding this part? If there is a want for a merchant thingy, I can make it.